Capcom 3), which is activated by pressing Ⓢ during a Aerial Rave / Air Combo and uses 1 Level of the Hyper Combo Gauge.
It features some differences from the TvC version, like using a extra dash if is pressed during the pause, extra jump height if is pressed, faster fall speed if is pressed after a super or regular jump, and stopping a dash immediately by pressing during a dash baroque cancel. Capcom, which is activated by pressing Ⓑ + Ⓨ. The gameplay itself is a mix of the classic system (Advancing Guard, Variable Combinations and Counters) with some new mechanics from more recent crossover games: Capcom Universe uses the standard six-button system, but with the addition of an Assist button ( Ⓢ ).